Advance Wars Days Of Ruin Units

Advance Wars Days Of Ruin Units Rating: 3,5/5 2468 votes

55 rows  This is a list of units in the Wars series. This article is a Stub, maybe the original writers'. Advance Wars: Days of Ruin is the second Advance Wars game for the Nintendo DS.Developed by Intelligent Systems, it is a turn-based strategy game that takes place in a fictional world separate from previous Nintendo Wars titles and features a darker storyline in which the countries of Rubinelle and Lazuria are fighting for control over what is left of their world after meteor strikes.

Another example of the now all too familiar decision to cull so much of what was brilliant about a previous release, then say 'but it's got multiplayer' as some cheap excuse for a lack of ideas and a lack of effort. It's half the game dual strike is, less CO's, less modes, less options. I've racked 80 hours on dual strike, yet there is nothing here to keep me beyond Another example of the now all too familiar decision to cull so much of what was brilliant about a previous release, then say 'but it's got multiplayer' as some cheap excuse for a lack of ideas and a lack of effort. It's half the game dual strike is, less CO's, less modes, less options.

I've racked 80 hours on dual strike, yet there is nothing here to keep me beyond the campaign. For those of us without the necessary online access, a crushing, crushing disappointment. It's Advance Wars we know and love, but I just can't seem to like it well enough, no matter how much I would like to do so.

First of all, the soundtrack choices were terrible; everything sounds like awkward riffs that are nothing more than background noise-they are, in my opinion, much worse than that of Dual Strike. Even without using the comparison, they are pretty bad as far It's Advance Wars we know and love, but I just can't seem to like it well enough, no matter how much I would like to do so.

First of all, the soundtrack choices were terrible; everything sounds like awkward riffs that are nothing more than background noise-they are, in my opinion, much worse than that of Dual Strike. Even without using the comparison, they are pretty bad as far as background musics go. Menus, though, are somewhat intuitive, and getting rid of DS battles and combat mode are a good calls. Also welcoming are subdued power differences between units; War Tanks, looking very much like Megatanks of Dual Strike, are now substantially weakened, and much of the newer units (black boat, etc.) are gone, for better or worse.

AI also seems to be smarter than before, and CO powers are no longer the gamebreakers that it used to be; there is only CO power-no Super Power or Tag Power-so a lot more emphasis is taken on the tactics. CO info, though, I wish it was more comprehensive, and the lack of war room is missed. It's a good game, but for all they hype it had, it's kind of a disappointment. I probably won't play half as long on the new Advance Wars as i did on the old one (I racked up 200+ hours on Dual Strike).

If they didn't used the name 'advance wars' it would have been a 7, but now they misused this name. Advance wars had it's own style and character list, which they completely ignored when they made this game. So in my opinion, it's rubbish because the name 'Advance wars' indicates a new part in the series, and this game is certainly NOT a new part in the If they didn't used the name 'advance wars' it would have been a 7, but now they misused this name. Advance wars had it's own style and character list, which they completely ignored when they made this game. So in my opinion, it's rubbish because the name 'Advance wars' indicates a new part in the series, and this game is certainly NOT a new part in the series, it's completely different. Story: In the plot department, Days of Ruin (DOR) is a dramatic departure from the familiar 'let's all band together for good' storylines of the last three Advance War games.

In place of those bunny-loving, rainbow-admiring themes, we have a dark, gritty, post-apocalyptic world where everyone is fighting for survival. Some are just looking to band with other survivors in the Story: In the plot department, Days of Ruin (DOR) is a dramatic departure from the familiar 'let's all band together for good' storylines of the last three Advance War games. In place of those bunny-loving, rainbow-admiring themes, we have a dark, gritty, post-apocalyptic world where everyone is fighting for survival. Some are just looking to band with other survivors in the interests of finally getting a chance to score, while others are taking advantage of the chaos (also with the ultimate goal of scoring in mind). Meteors have rained down from space, leaving most of the world dead and spicing up the lives of morticians everywhere.

In this world there is betrayal, death and greed. Among this mess, you follow a military student named Will.

This young man is saved by Captain Brenner, whose goal is to rescue survivors, forge a bright future, and find a way to beat that ridiculously difficult X-men game for the Sega Genesis without cheating (good luck, cap'n). Gameplay: Those who are familiar with the Advance Wars series will feel right at home in DOR. Little has changed overall, but things have been tweaked to make the game a little faster paced and more balanced, likening it to sex on a tightrope. The change you will notice right off the bat is Commanding Officers Expand. It is quite an enjoyable game!

They kept a lot of the good points from past games, and included some new ones. The semi-deep plot for the story, the darker over-tones, and all that junk. I'm just saddened by the characters mostly.

In the past titles, what I looked forward to would have to be the characters, even their respective nations. Almost every character from AW:DS and down was It is quite an enjoyable game! They kept a lot of the good points from past games, and included some new ones. The semi-deep plot for the story, the darker over-tones, and all that junk. I'm just saddened by the characters mostly. In the past titles, what I looked forward to would have to be the characters, even their respective nations.

Almost every character from AW:DS and down was nearly memorable: Grit with his awesome indirects, Colin and his cheap units, the invincible Kanbei, and can anyone not forget how painful Sturm was? But in this new game I'm barely interested in any of the CO's, I mean I could go on a forum and ask someone: 'Remember Tasha?' And the answer would probably come up as 'Who?' It's not the presentation of the characters that labels them as forgettable, it's how they're used.

In older AW games each CO usually had it's own type of strategy, but in AW:DOR they usually mold into just mech spamming, doesn't matter what CO power you have, maybe you might have an extra artillery or two, but when push comes to shove all the CO's are pretty much the same, and you can expect them to be the same. When I play with friends I usually end up being Forsythe so I just automatically start with a large CO territory boost, and not even have to worry about getting a CO power. Now about the Nation units: I was disappointed by the fact each nation didn't have individual types of units. I don't want to spoil plots, and I understand a lot of the nations/teams are pretty much from the same nation.

But I mean there's no recognition between vehicles either, the only difference that I can see is that 12th Battalion, and NRA have GI helmets, and hold their guns at the waists, while Lauzarians and IDS have berets and hold their guns at their shoulders. We've come this far and this is all we get? The Game Boy Advance had WAY more differences betwen their nations, right up to all the air units, and ships. I really enjoyed those aesthetic add-ons you know? But anyways it was a good game, and if you're a fan of the series, have a good maybe week to spare. You'll need a ton of patience as the difficulty curve for this game is HUGE, or you just like torturing yourself.

This game isn't really a waste for your 20 or so dollars, and I hope you enjoy it.:) Expand. I don't know how they could have made Dual Strike better, but somehow they didnt just make it better, they made it probably the best game on the DS right now. Tons of units, amazing new art direction (I liked the old style too, but this is different and just as good) improved on a ton of features and included online wifi with up to four people. If you own a DS you must own this game, I don't know how they could have made Dual Strike better, but somehow they didnt just make it better, they made it probably the best game on the DS right now. Tons of units, amazing new art direction (I liked the old style too, but this is different and just as good) improved on a ton of features and included online wifi with up to four people.

If you own a DS you must own this game, even if you hate advance wars. It's that good. One thing that most of these reviews fail to mention, is that this is a sequal to the NES version, 'Famicom Wars' and doesn't follow the Advance Wars storyline we know and love. That being said, this stands out as the best portable game I have played since first picking up Advance Wars 1 for GBA. Purists be warned: This game is unit oriented- NOT CO Power-oriented like AW:DS. It One thing that most of these reviews fail to mention, is that this is a sequal to the NES version, 'Famicom Wars' and doesn't follow the Advance Wars storyline we know and love. That being said, this stands out as the best portable game I have played since first picking up Advance Wars 1 for GBA.

Days

Purists be warned: This game is unit oriented- NOT CO Power-oriented like AW:DS. It makes for a harder game, but well rewarding. The music will blow you away and will keep you sucked in.

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The soryline. Very matured for an Advance Wars game.

People who have been playing this series from the git-go will appreciate the maturity that each game gives in it's progression. This follows that in spades. I don't want to spoil much, but I have had more fun with this $35 game than shelling out $70 for Mass Effect:CE. Oh, you can play online too! Advance Wars: Days of Ruin is exactly what I wanted and expected from the new iteration: A game that was true to it's roots, and still had enough change in it to be truly new. I find the changes to be extensive and extremely well placed, while not overwhelming.

The actual changes to the game play were in my opinion one thing that needed fixed about this game. Certain units have been Advance Wars: Days of Ruin is exactly what I wanted and expected from the new iteration: A game that was true to it's roots, and still had enough change in it to be truly new. I find the changes to be extensive and extremely well placed, while not overwhelming. The actual changes to the game play were in my opinion one thing that needed fixed about this game. Certain units have been repriced. (MD Tank, slightly worse but cheaper and more economically viable.) Others have been rehashed. (Neo Tank and Mega Tank turned into War Tank.

Which isn't overpowered or insanely overpriced.) There is a multitude of other changes as well, and naval combat has gone from being slow and tedious to high stakes and deadly, where everything can end in one clean stroke. Advance Wars: Days of Ruin is amazing because it has fixed the game in my opinion. Ever since the original, it's all become about higher firepower, this game reduces that element and creates a more balanced game.

And who could seriously say this new look doesn't suit the game? And what of WiFi abilities?

The fact that balance has been restored to the game makes WiFi amazing.