Fire Emblem Fates Revelation Walkthrough

Fire Emblem Fates Revelation Walkthrough Rating: 3,9/5 6727 votes

After joining Azura at Fort Dragonfall, you reach the port town of Dia, and the Hoshidan army attacks. Preparations Before the Battle. The objective is simply to survive for 11 turns, so as you can imagine, this will be a difficult fight. Featured artists Fugumi by arcadetest Baizo by DemonicGamerAzazel https://twitter.com/DGamerAzazel/status.

Unlike previous entries in the Fire Emblem franchise, Fates allows the player to pick their own path in a world where the main character is caught between two warring nations. On the one hand, there is the peace-loving nation of Hoshido, who claim that the main character was kidnapped from their family long ago. On the the other hand, there is the gloomy kingdom of Nohr, who has raised the main character with love and care for most of their lives. Shadows of the damned imdb.

This gives the game a whole lot more freedom to focus on the story, in previous titles Fire Emblem had many Kingdoms and many empires fighting in complicated situations which sometimes made the story very similar to Final Fantasy in length. In Awakening the player had complete freedom to explore. By having two games Fire Emblem Fates went back to the roots of the core mechanics gameplay of Fire Emblem.

The first six chapters of the game will play out the same way every time, but during chapter six you will be forced to make a decision on which path to take, and the resulting 20+ chapters will change dramatically based on this decision. Additionally, a third path: Revelation, will become available as Downloadable Content for purchase ($19.99) and will allow the player to side with neither nation in an effort to bring peace to both, and will eventually be able to recruit an army from both sides of the conflict.

What's changed since the last Fire Emblem? See ourQ: How Do I Choose My Side When Purchasing the Game?Depending on how you purchase the game, you will either already be locked into a side with the option to purchase the other quest(s) (digital/retail edition), or you will be free to choose once you reach the pivotal sixth chapter in the game (physical Special Edition). Purchasing the digital copy of the game from the eShop will come with three save slots. In the US version, you have to decide whether to pick Birthright or Conquest before downloading the game. In the original Japanese edition, you are able to pick your own path over the course of the game - and once you make the big decision, the file will 'lock in' to the chosen path, and you will only be able to pick that path, even in other save files unless you also purchase the other quest. When playing the US digital version, the choice is locked in, but a 'Explore Fates' option at the beginning of Chapter 6 will offer downloading the other edition for $19.99. Important: Unless you are a collector, don't have access to the internet, or you're out of storage space on your 3DS, purchasing both physical or digital full copies of Fates (Birthright and Conquest) is a waste of money.

You can purchase the other quest at a discounted price as DLC for $19.99 when you already own one edition.When purchasing the game physically at retail, you will pick a side upon purchasing based on the version you elect to buy - Birthright for siding with the kingdom of Hoshido, or Conquest for siding with the kingdom of Nohr. This cannot be overwritten upon purchasing, and whatever side you installed will be only side that's 'unlocked' and that you can immediately choose.As with the digital edition, you are still able to experience the alternate path, and the Revelation DLC path by purchasing the other routes as DLC for half the price of the main game ($19.99). Likewise, if you bought the physical copy of Birthright and you have second thoughts and want to play Conquest first, you can purchase the other campaign via the 'Explore Fates' option in Chapter 6. Purchasing a different route will also unlock three more save files, and you will be able to use any of the save files to pick between the paths you now have available. Purchasing all three paths will unlock a total of nine save files, and you will be able to use each of the save files to pick any path you want (for example, you could use all nine save files to play the Birthright route). When you own multiple editions and you have played past the decision point, starting a new campaign lets you start at Chapter 6.

So you don't have to replay the intro missions when jumping into an alternate path. Q: What Are the Basic Differences Between the Three Routes?While the missions, story and characters you interact with vary between the versions, each of the three paths you can choose from will still play largely the same mechanically. For a more in-depth look at differences, see ourQ: What Order Should I Play the Different Campaigns in?Given that Birthright provides the ability to play challenges to level up characters and deepen relationships, it's a natural pick for the first campaign playthrough.

Page Tools.The mission Endgame: Anankos in Fire Emblem: Fates is part of the that can only be accessed by siding with neither kingdom during the pivotal decision. Available Units: 13. Enemies: continuous: Starting at top left, going counterclockwise: General, Berserker, Sorcerer, Adventurer, Paladin, Dark Knight, Wyvern Lord, Bow Knight.

Afterwards Merchant, Falcon Knight, Mechanist, Malignant Knight. Boss: Anankos (two hands, then head twice). Objective: Defeat the boss. Allied Reinforcements: none. At this point, Anankos will NOT attack during the enemy turn. So you can attack with a unit past the point where the enemy round will kill them, then heal them on the next turn and do it again.Again, hit Anankos with magic, Ryoma, and of course the Omega Yato. After you've knocked off his 80 HP the first time, just the sphere remains.

This is the last stage.Just llike the last mission, his skills cut damage, poison, counters, and prevent OHKOs. Take advantage of it not attacking on its turn, use your support units to keep the reinforcements away (multiple healers near your dragon slayers are a good idea if you can afford them).The longer you wait, the more reinforcements gather. This mission can be completed quite quickly, like 6 or so turns, if you're focused. And that should be your strategy.After the conclusion you'll see the ending, a recap of your mission stats, and the epilogue for each character.

Then you'll see a screen asking you to select 5 of your units, with no further explanation. This will allow you to add them to your unit logbook to recruit them from your other save files. Pick either your best, or most unique, or ones that you put the most time into.Well done!