Planetary Annihilation Gameplay

Planetary Annihilation Gameplay Rating: 4,4/5 5234 votes

Planetary Annihilation is an all new next generation RTS developed by Uber Entertainment that takes the familiar gameplay from Total Annihilation and expands it to a planetary scale. From Earth-like planets to Gas Giants and red glowing Lava worlds. Mar 09, 2020  Planetary Annihilation Download Free Pc Game. Click on the below button to start the Planetary Annihilation Download Free Pc Game. This is the complete offline installer and standalone setup for the Planetary Annihilation PC game. This would be.

Battleship Mod​What is this?A naval only gameplay mod for water planets where you build vast naval fleets and powerful t2 flagships. For example, air is only accessible via the t2 carrier. Or you can decide to surgically nuke your enemies with the t2 kraken, or just pummel them into submission with the mighty battleship. Bump on eyelid. However, as powerful as the t2 flagships are, you will still need to build a good composition of units each supporting another.And if the t2 hero units arn't quenching your thirst for unreasonable mayhem, you can always just build an orbital battleship and spirit bomb the puny forces of your opponents into oblivion.How can i get it?under server mods, BattleshipYou can also find a Battleship Mod map pack on under UI mods.Changelog. Changelog 2.5Gameplay. Replaced Commander Uber Cannon with a 'remote scan', which you can use to gain vision of an area of the map for 10 seconds every 2 minutes. Commander is now a hover unit and cannot be attacked by torpedoes.

Instead is vulnerable to surface ships. Commander metal/hp ratio reduced from 3/2.5 to 2/3 (Much more hp is repaired per metal spent). Kraken is now observable only by Piranha scouts and Adv Sonar.

Kraken nuke damage reduced from 6000 to 2000 and splash damage radius reduced from 100 to 60. Kraken can no longer fire torpedoes or surface missiles. It can only launch 1 tactical nuke every 75 seconds. Kraken no longer starts with full energy charge. Orbital Battleship no longer starts with full energy charge.

Underwater Combat fab replaced by combat bargeFixes. Updated for PA: Titans. Updated some effects and added some new ones. Certain units now use the new models from Titans. Carrier and Orbital BattleshipKnown Issues. Legacy sonar models are no longer in the PA game files. Sonar now uses the orbital probe model instead.ScreenshotsTBD-Old Battleships thread for Vanilla PA.

Changelog 2.5Gameplay. Replaced Commander Uber Cannon with a 'remote scan', which you can use to gain vision of an area of the map for 10 seconds every 2 minutes. Commander is now a hover unit and cannot be attacked by torpedoes. Instead is vulnerable to surface ships.

Commander metal/hp ratio reduced from 3/2.5 to 2/3 (Much more hp is repaired per metal spent). Kraken is now observable only by Piranha scouts and Adv Sonar. Kraken nuke damage reduced from 6000 to 2000 and splash damage radius reduced from 100 to 60. Kraken can no longer fire torpedoes or surface missiles. It can only launch 1 tactical nuke every 75 seconds.

Kraken no longer starts with full energy charge. Orbital Battleship no longer starts with full energy charge.

Underwater Combat fab replaced by combat bargeFixes. Updated for PA: Titans. Updated some effects and added some new ones.

Certain units now use the new models from Titans. Carrier and Orbital BattleshipKnown Issues. Legacy sonar models are no longer in the PA game files. Sonar now uses the orbital probe model instead. Changelog 2.6Gameplay. T1 sub torpedoes now individually acquire targets (so there isn't huge damage overkill like before).

The torpedoes are now destroyable by piranha scouts or other submarine torpedoes as a result. Combat barge can now launch mines using alt fire. Kraken nuke damage increased back to 6000. Orbital Battleship yaw rate decreased from 10 to 8Fixes/Graphical. Figured out I could remove some texture files, reducing the mod size by alot (10mb to 1mb). Main reason for updating again so quickly (sorry guys!).

Added gun smoke for destroyer and battleship. Rof of t1 units decreased by 20% to help reduce visual clutter.

Planetary

Minimised a few unit effects and explosions to further reduce clutter. Fixed descriptions. Fixed torpedo launchers shooting into the ground due to the new models having bones above water. Changelog 2.5Gameplay. Replaced Commander Uber Cannon with a 'remote scan', which you can use to gain vision of an area of the map for 10 seconds every 2 minutes.

Commander is now a hover unit and cannot be attacked by torpedoes. Instead is vulnerable to surface ships. Commander metal/hp ratio reduced from 3/2.5 to 2/3 (Much more hp is repaired per metal spent). Kraken is now observable only by Piranha scouts and Adv Sonar. Kraken nuke damage reduced from 6000 to 2000 and splash damage radius reduced from 100 to 60. Kraken can no longer fire torpedoes or surface missiles. It can only launch 1 tactical nuke every 75 seconds.

Kraken no longer starts with full energy charge. Orbital Battleship no longer starts with full energy charge. Underwater Combat fab replaced by combat bargeFixes. Updated for PA: Titans. Updated some effects and added some new ones.

Certain units now use the new models from Titans. Carrier and Orbital BattleshipKnown Issues. Legacy sonar models are no longer in the PA game files. Sonar now uses the orbital probe model instead.