Quantum Break 2
From Remedy Entertainment, the masters of cinematic action games, comes Quantum Break, a time-amplified suspenseful blockbuster. Quantum Break is a game developed exclusively for the Xbox One that blurs the line between television and gameplay, integrating the two into one uniquely immersive experience.
Control shouldn't exist. Now don't get it twisted. I recently had the opportunity to play through the first four missions of the game and it only served to confirm a long-held suspicion: that Remedy Entertainment really does have something special on its hands with Control.
All I'm opining here is that it's easy enough to imagine a world in which Control is little more than a high-concept discussed between old colleagues, rather than one of 2019's most exciting and ambitious action games; a 'one day' dream shared between creative leads Sam Lake and Mikael Kasurinen on long nights spent negotiating terms and revisions with Microsoft on prospective sequels to and.Had the former shifted just a few million more copies in its launch window, it's likely that Alan Wake 2 wouldn't have languished in pre-production and sent Remedy down a different path. Had Quantum Break not been subjected to a famously contentious development cycle, perhaps enthusiasm for continued adventures in Riverport University would have been there from both developer and publisher alike. Had either of these realities come to pass, Remedy would likely be locked into a cycle of sequels under the purview of Microsoft Game Studios. Instead, we have Control.I'm not sure that I necessarily subscribe to the concept of 'fate', but I can now say quite unequivocally that I'm glad that we are receiving this supernatural action game rather than a sequel to either of the aforementioned. For me, Alan Wake and Quantum Break are two of the defining action games of the last two generations, but I believe that chasing sequels would have ultimately been reductive to Remedy. Control really is our chance to see what this team can achieve when it is free to create without restraint.
A point to prove(Image credit: Remedy)To that end, Control feels like a game specifically created to prove a point that didn't need to be made. That isn't a criticism of it – or of a studio that has poured so much of its energy and enthusiasm behind Control across its three years of development – but rather the strongest endorsement I could possibly hope to make on its behalf.This is the first Remedy game to come to a PlayStation platform in 16 years, since 2003's Max Payne 2: The Fall of Max Payne. As much as Control dazzled in small play-session opportunities, I had often wondered whether this was all smoke and mirrors. That perhaps Control would normalise itself outside of its big showcase set-piece moments that have been shown publicly in the last year. I had wondered whether Remedy would need to work modestly as it attempted to realign itself with a broader ecosystem of players as it took back control of its destiny, and as it attempted to take the Northlight Engine – a proprietary foundation specifically engineered to power Quantum Break and harness the (shall we say) unique architecture of the launch Xbox One – and stabilise it for a broad array of platforms. Control is Remedy's way of proving that we haven't seen anything from it yet.Unless something goes horribly, horribly wrong after the first few hours of the game – and I'd be surprised if this were the case, given the studio's track record – then I feel confident in claiming that Control is the culmination of everything Remedy has gained expertise in and has been working towards since the company was founded 23 years ago. Control may have its roots in Remedy's past, but it absolutely represents its future – its action unfurling on a scale the likes of which we've never seen from this team before.(Image credit: Remedy)'Control feels like a game specifically created to prove a point that didn't need to be made'This game, from the second it starts, is unashamedly strange.
Control is eager to lead players astray through a continual barrage of esoteric concepts that underpins the game's approach to narrative and world design, with a dream-logic mysticism helping to fuel the particulars of its combat and spatial navigation. Control can do this, because Remedy knows full well that you will cling onto the experience for dear life once it captures your attention.
Because how could you let go of something as captivating as this?Even if you're lost in the strangeness of this singular creative vision, the mechanics of its movement and gunplay are far too refined to ever be put down – I had to have the controller practically torn from my hands after my time with the game came to an end. The animation is at once responsive and fluid, a remarkable step up from the impressive work showcased in Quantum Break; the density of the detail found in the full-body motion and audio capture in Control is astounding, doubly so when you remember that Control doesn't have a Microsoft budget behind it.
The AI is challenging and chaotic, with Control transforming into an aggressive and energetic game of cat-and-levitating-mouse as soon as enemies begin to spirit themselves into a scene. I could go on and on like this. Instead, I ask that you trust me when I tell you that the systems that underpin Control provide a solid foundation for the type of high-octane experience the studio is renowned the world over for engineering, with the attention to detail helping to usher it onto another plane entirely. Control represents Remedy's future. Would I love to one day have another adventure in Bright Falls, following Alan Wake through yet another nightmare of his own design? Would I love to see a Quantum Break sequel that expands on the particulars of Beth Wilder that were ultimately expunged from the original game – a trip through the twisted hellscape of a world frozen by the breakdown of time that were hinted at in the game's closing hours but never properly realised?
Arma Tactics电脑版是近期很火的一款电脑版休闲益智游戏,无论从游戏玩法还是原画设计风格来说都是业内顶尖的,积累了大量忠实玩家粉丝。《武装. 《武装突袭 Arma Tactics》是一款近战策略射击游戏,玩家需要控制由四名成员组成的特别行动小组,制定合适的行军路线,完成各种使命和随机任务. Arma Tactics is a turn-based close-combat strategy game, where you take control of a four-member Special Forces team. There are no given strategies, rails to move on, or paths to follow; it‘s up to you to decide how you will complete your objectives. Arma tactics.
But would I want either of these rather than Control? Not on your life.Still, if you're longing for the company of Alan Wake then you'll no doubt be happy to find that Matthew Porretta is on the scene as Dr. Casper Darling, appearing in found-footage videos to explain away some of Control's stranger concepts. The voice of Max Payne and Zachariah Trench is in there as well, with James McCaffrey appearing frequently to you throughout the adventure as a FMV projection of the departed Director Trench.
As for Beth Wilder, well she's there in spirit with actor Courtney Hope starring as Control's lead Jesse Faden – a commanding performance that I imagine we will be talking about for some time to come.I'm yet to see any evidence of the face of Max Payne appearing just yet, Remedy's own Sam Lake. The creative director has a tendency to make sweeping cameos in his studio's games and believe me, I spent a lot of time looking.
'The number one killer is time. It destroys us all.' Quantum Break (TV series), contains plot and/or ending details of and its related media. Proceed at your own discretion.This article is about the television series.
You may be looking for the, or.Quantum Break (TV series)Title card for television seriesGenreDeveloped byWritten byDirected byCreative director(s)Presented byLifeboat ProductionsStarringComposer(s)Language(s)No. Of seasons1No. of episodes4 ProductionExecutiveproducer(s)Jaime Burke,Amy S. Kim,Sean O'ConnorProducer(s)Robert J.
WilsonCinematographyTimothy A. BurtonRunning time22-26 minutes (estimated)BroadcastOriginal channelPicture formatWidescreenOriginal runApril 5, 2016 – April 5, 2016ChronologyPreceded byExternal linksQuantum Break is a developed alongside the. Quantum Break follows the exploits of and of and three Monarch employees (, and ) as they fight to prevent or survive approaching. The television series is told almost exclusively from the point of the view of the villains and is meant to broaden the narrative of the game, which is told from the perspective of and.Developed by and produced by and, Quantum Break was released for and download for the and April 5, 2016. Contents Official Description ' From the creators of Max Payne and Alan Wake comes Quantum Break. A revolutionary entertainment experience that blurs the line between television and gaming.
With Quantum Break, Remedy Games delivers an action-packed, fast paced game in which you bend and shape time in order to survive. Master unique powers, bending and warping time to outmaneuver and outwit the enemy. Epic moments of destruction, captured in time, become your playground. How you play the game shapes a personalized version of the television show. Watching the show gives you strategies and insights that will impact the way you play the game and helps you discover unique content within the game. Together, the game and the show deliver a holistic entertainment experience, possible only on Xbox One.'
—Xbox One Site Story 'Monarch Solutions'When Jack Joyce's transport goes missing, operative and Martin Hatch's 'golden boy', Liam Burke is sent out to recover Joyce before he can cause more problems. However, when he discovers Beth Wilder was responsible for Joyce's escape, Burke finds himself tumbling down a path ugly truths about Monarch's preparations for the End of Time with a procedure known as the.Desperate to protect his wife, from the End of Time, Liam works with Beth to gain access to 's lab. However, he is double-crossed by Charlie Wincott, who uses the partial video feed of Liam attacking Monarch soldiers with Beth to have him apprehended and taken into custody.' Prisoner'With the security of Monarch in question, Paul Serene works to reassure the corporation's employees of his empire's control with the. However, he is slowly losing the fight against his, which has become resistant against 's treatments. Elsewhere, Liam plots his escape after he is brought to with a recently apprehended Jack Joyce, who willingly surrendered himself to Monarch security.Paul or Hatch may confront Jack on his conviction fight against Paul's plan for the End of Time.
Fiona Miller works to help Beth Wilder by gaining access to Henry Kim's lab and uses Charlie Wincott to achieve her goals. When she and Charlie run into an escaped Liam, the three discover that Henry Kim became a and that Sofia Amaral believes that the are accelerating quicker than Paul anticipated.' Deception'Fiona and Liam attempt to escape Monarch Security after they're betrayed Charlie Wincott.
Charlie reports to Martin Hatch on the situation that transpired in Henry Kim's lab with Liam and Fiona. Hatch plants the seeds of doubt against Paul Serene when he explains that Paul's power and control has made him arrogant and willing to leave whoever he considers a non-essential to the End of Time. Hatch sends Charlie to remove the from Paul's control and prepares to move forward with his plans to undermine Paul's operation.
When Liam and Fiona cross paths with Charlie again, Liam threatens to kill Charlie unless he helps them secure a place on the list for the Lifeboat. Charlie pretends to comply with Liam's demands, but calls Monarch Security without his or Fiona's knowing.At Dr.
Kim's lab, Hatch plants evidence against Sofia Amaral and speaks with the Chronon-distorted Kim with the promise to return him to 'the others' and 'the infinite'. Hatch destroys the lab with the Monarch soldiers still inside and returns to Monarch Solution's headquarters in the city. When Fiona, Charlie and Liam return to the outskirts of the city, Liam is shot in the chest by, one of Hatch's men.Fiona splits up from Charlie, furious that he led her and Liam into a trap. Charlie returns to Monarch HQ. When Carlo threatens to kill Emily, Liam slits his throat and heads for the hospital where his wife works. Upon his arrival, Liam kills, the Monarch security detail watching his wife, and hastily explains the situation to her. Back at Monarch, Hatch presents his planted evidence against Sofia to an unraveling Paul Serene, who believes himself doomed now that his treatments are destroyed.'
The Lifeboat Protocol'With the Lifeboat Protocol initiated, Monarch's top scientists are brought down to the lower levels of the building. Sofia, agitated and wanting to speak with Paul immediately. Charlie returns to the central Monarch building and accesses the security mainframe. He places himself and Fiona on the list and joins the other essential personal down below.Out in the city, Fiona tries with little success to contact Beth,. When she prepares to give up, she is contacted by Jack Joyce, who explains that he is still looking for the Countermeasure.
When Fiona arrives back at Monarch's central building, she and Charlie make amends and Charlie volunteers to help Jack reach the Countermeasure by lowering the CFR's defenses. Liam and Emily make their way inside the Monarch building, Liam breaking through the security detail as he defends Emily from harm.Liam and Charlie's paths diverge depending on the choices made in the. A clear headed Paul Serene will appeal to Liam's desire to protect his wife and ask him to protect the CFR from Jack Joyce. Charlie, determined to help Jack take the CFR, will try to talk Liam down only to be killed by Martin Hatch, who is later killed by Liam.However, a paranoid Paul Serene who's given into the Chronon Syndrome, may kill Sofia Amaral or send her away to the Lifeboat and turn against Monarch. Charlie will convince Liam to help him steal the CFR from Monarch so that Jack may use it to fix the in time. However, Liam is killed by Martin Hatch after being shot in the back and stomach. Charlie attempts to kill Hatch using the defenses of the CFR, but Hatch 'survives' and is later shot in the head by Emily Burke.