Fallout Wiki

Fallout Wiki Rating: 4,3/5 491 votes

Welcome to Nukapedia A Fallout wiki with 25,242 articles We are creating the ultimate guide to the Fallout series, and you can help! About Contribute Forum Help pages Policies Fallout Wiki: Fallout portal Welcome to Nukapedia's portal dedicated to Fallout! Fallout: A Post Nuclear Role Playing Game is a post-apocalyptic computer role-playing game that was developed and published.

Companions are allies in Fallout 4 who accompany the player on. There are several different companions available to the player, and they can be obtained via various methods. Companions can be given commands and the player can trade with them.

Companions also grant special which are unlocked after raising their. Raising their affinity also unlocks options for if the option is available. Companions have infinite ammo for the weapons they begin with. However if you give them a new weapon, they must be supplied with ammo. When released from duty, companions may be assigned to one of your where they will remain until you need to enlist them once more.The following are a list of companions in Fallout 4 and the conditions for obtaining their alliance:Companions. CompanionPerkEffectAction points regenerate faster if your health is below 25%.+10 damage resistance against robot energy weapons.Once per day, heal 100 points if health falls below 10%.Damage +20% against Ferals, Super Mutants and Synths.Your faithful canine companion can hold an enemy, giving you a greater chance to hit them inAt 250 rads or higher, get criticals 20% faster.Headshots in V.A.T.S. Increased by 20%.One extra guess and 50% faster terminal cooldown when hacking.+100% XP bonus for speech challenges and discovering new locations.Damage +20% and +20 damage resistance when facing three or more opponents.When below 25% health, melee weapon damage increases by +20%.+20 damage resistance vs.

.First releaseOctober 10, 1997Latest releaseNovember 14, 2018Fallout is a series of created. The series is set during the 22nd and 23rd centuries, and its setting and art work are influenced by the, with its combination of hope for the promises of technology and the lurking fear of. A forerunner for Fallout is, a 1988 game developed by to which the series is regarded as a.The series' first title, was developed by and released in 1997. With the, development was handed to. In 2004, Interplay closed Black Isle Studios, and continued to produce, an with role-playing elements for the and, without Black Isle Studios., the third entry in the main series, was released by, and was followed by, developed. Was released in 2015, and released on November 14, 2018.Bethesda Softworks owns the rights to the Fallout. After acquiring it, Bethesda licensed the rights to make a (MMORPG) version of Fallout to Interplay.

The MMORPG got as far as beta stage under Interplay, but a lengthy legal dispute between Bethesda Softworks and Interplay halted the development of the game and led to its eventual cancellation, as Bethesda claimed in court that Interplay had not met the terms and conditions of the licensing contract. The case was decided in favor of Bethesda. Contents.OriginsThe ideas of the Fallout began with ', released in 1988. At that time, Interplay was not a publisher and used for distribution of the game. According to Interplay's founder, they wanted to explore a post-apocalyptic setting and produced Wasteland for that. Sometime after release, Interplay decided to shift focus and become a publisher while still developing games. Fargo wanted to continue to use the Wasteland, but could not negotiate the rights back from Electronic Arts.

Still wanting to do something in a post-apocalyptic setting, Fargo and his team decided to make a new setting and game, determining what aspects of Wasteland were positives, and wrote and developed a new game around it, ending up with the first Fallout games, released nearly ten years after Wasteland. Games Main series Release timeline.

Main article:Released in October 1997, Fallout takes place in a post-apocalyptic, beginning in the year 2161. The protagonist, referred to as the Vault Dweller, is tasked with recovering a water chip in the Wasteland to replace the broken one in their underground shelter home, Vault 13.

Afterwards, the Vault Dweller must thwart the plans of a group of mutants, led by a grotesque entity named the Master. Fallout was originally intended to run under the. However, a disagreement with the creator of GURPS, over the game's violent content required Black Isle Studios to develop the new SPECIAL system. Fallout 's atmosphere and artwork are reminiscent of post-World War II United States and the fear that the country was headed for nuclear war.

Fallout 2 (1998). This section does not any. Unsourced material may be challenged and.Find sources: – ( March 2020) Fallout 2 was released in October 1998, with several improvements over the first game, including an improved engine, the ability to set attitudes of (NPC) party members and the ability to push people who are blocking doors. Additional features included several changes, including significantly more pop culture jokes and parodies, such as multiple and -referencing special random encounters, and self-parodying dialogue that broke the to mention. Fallout 2 takes place eighty years after Fallout, and centers around a descendant of the Vault Dweller, the protagonist of Fallout. The player assumes the role of the Chosen One as they try to save their village, Arroyo, from famine and droughts.

After saving the village, the Chosen One must fight the Enclave, the remnants of the pre-war United States government.Fallout 3 (2008). 'Prepare for the Future' promotional campaign at the station in Washington, D.C.Fallout 3 was developed by and released on October 28, 2008. The story picks up thirty years after the setting of Fallout 2 and 200 years after the nuclear war that devastated the game's world. The player-character is a Vault dweller in Vault 101 who is forced to flee when the Overseer tries to arrest them in response to their father leaving the Vault. Once out, the player is dubbed the Lone Wanderer and ventures into the Wasteland in and around, known as the Capital Wasteland, to find their father. It differs from previous games in the series by utilizing, a free-roam gaming world, and real-time combat, in contrast to previous games' graphics and combat.

It was developed for the, and using the. It received highly positive reviews, garnering 94/100, 92/100, and 93/100 averages scores on for the PC, PS3 and Xbox 360 versions of the game, respectively. It won 's 2008 Overall Game of the Year Award, Xbox 360 Game of the Year, Best RPG, and Best Use of Sound, as well as 's Best of the Show and Best Role Playing Game. Main article:Fallout 4, developed by Bethesda Game Studios, was released on November 10, 2015. The game was released for, and and takes place in, of the in-game New England Commonwealth and features voiced protagonists. The version has been confirmed to have as of 2016.

Bethesda also confirmed mods for PlayStation 4, after lengthy negotiations with Sony. A virtual reality version of the game was released on December 11, 2017. Fallout 4 takes place in the year 2287, ten years after the events of Fallout 3.

Fallout 4 's story begins on the day the bombs dropped: October 23, 2077. The player's character (voiced by either Brian T. Delaney or Courtenay Taylor), dubbed as the Sole Survivor, takes shelter in Vault 111, emerging 210 years later, after being subjected to. The Sole Survivor goes on a search for their son who was taken away in the Vault.Spin-off games Fallout: New Vegas (2010).

New Vegas exposition atFallout: New Vegas was developed by and released on October 19, 2010. The development team included developers who previously worked on Fallout and Fallout 2. Fallout: New Vegas is not a direct sequel to Fallout 3. Events follow four years after Fallout 3 and offer a similar experience, but no characters from that game appear.

The player assumes the role of a courier in the post-apocalyptic world of the Wasteland. As the game begins, the Courier is shot in the head and left for dead shortly before being found and brought to a doctor in the nearby town of Goodsprings, marking the start of the game and the Courier's search for their would-be murderer. The city of New Vegas is a post-apocalyptic interpretation of.Fallout Shelter (2015). Main article:Fallout Shelter is a game for,. The player acts as the Overseer, building and managing their Vault and its dwellers, sending them into the Wasteland on scouting missions and defending the Vault from attacks. Unlike the main entries in the franchise, this game has no ending and mostly revolves around attempting to keep the people who live in the vault, an intricate fallout shelter, alive. The game uses microtransactions, a form of in game purchases, that take the form of nuka-cola quantum, the game's 'premium' currency, lunch boxes, an item that would give a random mixture of in-game items, pet carriers, something that would contain a pet, which can boost a single dweller's stats, and 'mister handys', a robot who could harvest the games materials or be assigned to outside the vault to harvest bottle caps, the games currency.

Fallout Shelter was released for iOS on June 14, 2015, Android on August 13, 2015, and for PC on July 15, 2016. On February 7, 2017, Bethesda launched Fallout Shelter on Xbox One. On June 10, 2018, Bethesda announced and launched Fallout Shelter on Nintendo Switch and PlayStation 4.Fallout Pinball (2016)In late 2016, developed a game based on the Fallout universe as part of the Bethesda Pinball collection, which became available as part of, and, as well as a separate app for and mobile devices. The pinball adaptation is based on, while containing elements from previous installments as well.Fallout 76 (2018).

'Our Future Begins' promotion at 2018Fallout 76 is the first online multiplayer game in the franchise, with a choice to play solo if the player wishes. It is set in, with a majority of monsters and enemies based on regional folklore. When the game was released, there were no human in the game.

Some robot NPCs do exist, but the player does not have full dialogue options with these characters. It was released for Microsoft Windows, PlayStation 4, and Xbox One on November 14, 2018.

Other games Fallout Tactics: Brotherhood of Steel (2001). Main article:Fallout Tactics: Brotherhood of Steel is the first Fallout game not to require the player to fight in a mode, and the first to allow the player to customize the skills, perks, and combat actions of the rest of the party. Fallout Tactics focuses on combat rather than role-playing; the new combat system included different modes, stances, and modifiers, but the player had no dialogue options. Most of the criticisms of the game came from its incompatibility with the story of the original two games, not from its gameplay. Fallout Tactics includes a multiplayer mode that allows players to compete against squads of other characters controlled by other players. Unlike the previous two games, which are based in California, Fallout Tactics takes place in the.

The game was released in early 2001 to generally favorable reviews.Fallout: Brotherhood of Steel (2004). Main article:Fallout: Brotherhood of Steel became the first Fallout game for when it was released in 2004. It follows an initiate in the Brotherhood of Steel who is given a suicidal quest to find several lost Brotherhood Paladins. Brotherhood of Steel is an, representing a significant break from previous incarnations of the Fallout series in both gameplay and aesthetics. The game does not feature that accompany the player in combat and uses, including, and, which stands in contrast to the music of the earlier Fallout games, performed. It was the last Fallout game developed by Interplay.Canceled games Fallout ExtremeFallout Extreme was in development for several months in 2000 but was canceled.

Fallout Tactics 2Fallout Tactics 2 was proposed as a sequel to, although it was originally conceived as a sequel to, the video game that inspired the Fallout series. It was developed by, but the production was canceled in December 2001 after the poor sales of. Van Buren, Black Isle Studios' Fallout 3. Main article:Van Buren is the codename for the canceled version of Fallout 3 developed by and published. It featured an improved engine with real 3D graphics as opposed to sprites, new locations, vehicles, and a modified version of the SPECIAL system. The story disconnected from the Vault Dweller/Chosen One bloodline in Fallout and Fallout 2.

Plans for the game included the ability to influence the various factions. The game was canceled in December 2003 when the budget cuts forced Interplay to dismiss the PC development team. Interplay subsequently sold the Fallout to, who began development on their own version of Fallout 3 unrelated to Van Buren.

Main parts of the game were incorporated into Fallout 3 and its add-ons as well as Fallout: New Vegas.Fallout: Brotherhood of Steel 2. Main article:Fallout: Brotherhood of Steel 2 is the canceled sequel to Brotherhood of Steel. The development of the game started before the completion of the original, and its development caused the cancellation of the project. Like its predecessor, the game would have used the. It was targeted for a Christmas 2004 release date.

It featured fourteen new weapons and ten new enemies. The game would have used a simplified reputation system based on previous entries; depending on whether the player was good or evil, the game would play out differently. Each of the four characters that were playable had a different fighting style, therefore every new play-through would have been a different experience. It had two player co-op action for players to experience the game with their friends. The Dark Alliance Engine would be fleshed out to refine player experience.

A new stealth system would have been added to the game. This system would have allowed players to stalk enemies or stealthily assassinate them with a sniper rifle. For characters that could not use the sniper rifle, Interplay added a turret mode allowing those characters to use turrets. Fallout Online. Main article:Fallout Online (previously known as ) is a canceled project by Interplay and to develop a Fallout-themed.

It entered production in 2008. In 2009, Bethesda filed a lawsuit against Interplay regarding Project V13, claiming that Interplay has violated their agreement as development has not yet begun on the project. On January 2, 2012, Bethesda and Interplay reached a settlement, the terms of which include the cancellation of Fallout Online and transfer of all rights in the franchise to Bethesda. Since then, Project V13 has been revived as a completely different project called, unrelated to Fallout.Gameplay SPECIALSPECIAL is a and statistics system developed specifically for the Fallout series.

SPECIAL is an, representing the seven used to define Fallout: Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck. SPECIAL is heavily based on, which was originally intended to be the character system used in the game.The SPECIAL system involves the following sets of key features:. (listed above) represent a character's core, inbred abilities. Attributes stay largely constant throughout the game, though they can be temporarily affected by, altered indefinitely by conditions such as the wearing of Power Armor, the presence of certain NPCs or eye damage received in a critical hit, or permanently changed at certain points in the game through use of certain items or by taking certain perks. represent a character's chance of successfully performing a group of specific tasks (such as firing a gun, or picking a lock).

They are represented as, though these percentages can extend well beyond the expected maximum of 100%, at increased cost for skills over 100%. The SPECIAL stats continually add bonuses to skills. This is done passively, i.e. If the SPECIAL stats change, the bonuses are automatically and instantly adjusted. Skill Points that are earned each time the character can be used to raise skill percentage. At, the player selects three 'tag skills' — skills which can be increased at multiples of the normal rate, starting at one skill point per 2% skill at under 101% skill.The SPECIAL system was used in,. A modified version of the system was used in, and.Aside from Fallout games, modified versions of SPECIAL were also used in (also referred to as Fallout Fantasy early in production), a fantasy role-playing video game that involved spirits and magic in addition to the traditional SPECIAL features, as well as the canceled project.The Pip-Boy and Vault Boy.

Centipede bites rarely cause health complications in humans, and aren’t typically dangerous or fatal. However, some centipedes have venom which produces a variety of toxins, including chemicals. Centipede bite.

The Fallout series' aesthetic is represented in the user interface of the Pip-Boy computer, and the frequent occurrences of the Vault Boy character, illustrating perks and mechanics.The Pip-Boy (Personal Information Processor-Boy) is a wrist-computer given to the player early in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, Fallout 4, and Fallout 76 which serves various roles in quest, inventory, and battle management, as well as presenting player statistics. The model present in Fallout and Fallout 2 is identified as a Pip-Boy 2000, and both games feature the same unit, used first by the Vault Dweller and later inherited by the Chosen One. Fallout Tactics contains a modified version of the 2000 model, called Pip-Boy 2000BE, while Fallout 3 and Fallout: New Vegas uses a Pip-Boy 3000. Fallout: New Vegas has a golden version of it, called the Pip-Boy 3 Billion that is given to the player as a reward for completing a quest in a certain way. Fallout 4 contains a modified version of the 3000, called the Pip-Boy 3000 Mark IV.

Fallout 76 contains a modified version of the Pip-Boy, called the Pip-Boy 2000 Mark VI, which is another version of the Pip-Boy 2000.The Vault Boy character is Vault-Tec's mascot, and is a recurring element in Vault-Tec products in the game world. This includes the Pip-Boy, where the Vault Boy illustrates all of the character statistics and selectable attributes. From Bethesda's Fallout 3 onward Vault Boy models all of the clothing and weaponry as well. The character was originally designed by, based partly on ' aesthetic from the Monopoly board game, and drawn for Fallout by George Almond for the first few cards and by Tramell Ray Isaac, who finalized the look of the character. Series overview. Fallout's shown here is inspired by the, but the center star is enlarged to represent the nation as a whole.

SettingThe series is set in a fictionalized in an scenario that diverges from reality following. In this alternative 'golden age', the was never invented. As such, a bizarre socio-technological status quo emerges, in which advanced robots, cars, and other futuristic technologies are seen alongside 1950s-era computers and televisions. The United States divides itself into 13 and the aesthetics and paranoia of the 1950s continue to dominate the American lifestyle well into the 21st century.More than a hundred years before the start of the series, an emerged caused by the depletion of, leading to a period called the 'Resource Wars' in April 2052 – a series of events which included a war between the European Commonwealth and the Middle East, the disbanding of the, the U.S., and a invasion and subsequent military occupation of coupled with their release of the 'New Plague' that devastated the American mainland. These eventually culminated in the ' on the morning of October 23, 2077, eastern standard time, a two-hour on an apocalyptic scale, which subsequently created the United States, the setting of the Fallout world.VaultsHaving foreseen this outcome decades earlier, the U.S.

Government began a nationwide project in 2054 to build known as 'Vaults'. The Vaults were ostensibly designed by the Vault-Tec as public shelters, each able to support up to a thousand people. Around 400,000 Vaults would have been needed, but only 122 were commissioned and constructed. Each Vault is self-sufficient, so they could theoretically sustain their inhabitants indefinitely. However, the Vault project was not intended as a viable method of repopulating the United States in these deadly events. Instead, most Vaults were secret, unethical social experiments and were designed to determine the effects of different environmental and conditions on their inhabitants. Main article:Fallout: Warfare is a based on the Fallout Tactics storyline, using a simplified version of the SPECIAL system.

The rulebook was written by, and was available on the Fallout Tactics bonus CD, together with cut-out miniatures. Fallout: Warfare features five distinct factions, vehicles, four game types and 33 different units. The rules only require ten-sided dice.

The modifications to the SPECIAL system allow every unit a unique set of stats and give special units certain skills they can use, including piloting, doctor, and repair. A section of the Fallout: Warfare manual allows campaigns to be conducted using the Warfare rules. It has been chosen for many awards and won game of the year.

Main article:Exodus is a role-playing game published by Glutton Creeper Games using the d20 Modern/OGL system. At the beginning of the development this game was known as Fallout: Pen and Paper – d20 however all connections to Fallout were dropped after a legal dispute with Bethesda.FalloutA board game titled Fallout was announced by in 2017 for a November release.

Fallout: Wasteland WarfareThe Fallout: Wasteland Warfare was announced by Modiphius Entertainment in April 2017. It was released in March 2018.

Legal actionInterplay was threatened with bankruptcy and sold the full Fallout franchise to Bethesda, but kept the rights to the Fallout MMO through a back license in April 2007 and began work on the MMO later that year. Bethesda Softworks sued Interplay Entertainment for on September 8, 2009, regarding the license and selling of Fallout Trilogy and sought an injunction to stop development of Fallout Online and sales of Fallout Trilogy.

Key points that Bethesda were trying to argue is that Interplay did not have the right to sell Fallout Trilogy on the Internet via, or other online services. Bethesda also said that 'full scale' development on Fallout Online was not met and that the minimum financing of 30 million of 'secured funding' was not met. Interplay launched a counter suit claiming that Bethesda's claims were meritless and that it did have the right to sell Fallout Trilogy via online stores via its contract with Bethesda. Interplay also claimed secure funding had been met and the game was in full scale development by the cut off date.

Interplay argued to have the second contract that sold Fallout voided which would result in the first contract that licensed Fallout to come back into effect. This would mean that Fallout would revert to Interplay. Bethesda would be allowed to make Fallout 5.

Bethesda would have to pay 12% of royalties on Fallout 3, Fallout: New Vegas, Fallout 4 and expansions plus interest on the money owed. On December 10, 2009, Bethesda lost the first injunction.Bethesda shortly afterward tried a new tactic and fired its first lawyer, replacing him and filing a second injunction, claiming that Interplay had only back-licensed the name Fallout but no content. Interplay has countered showing that the contract states that they must make Fallout Online that has the look and feel of Fallout and that in the event Interplay fails to meet the requirements (30 million minimum secure funding and 'full scale' development by X date) that Interplay can still release the MMO but they have to remove all Fallout content. The contract then goes on to list all Fallout content as locations, monsters, settings and lore.

Bethesda has known that Interplay would use Fallout elements via internet emails shown in court documents and that the contract was not just for the name. The second injunction by Bethesda was denied on August 4, 2011, by the courts. Bethesda then appealed the denial of their second preliminary injunction. Bethesda then sued Masthead Studios and asked for a restraining order against the company. Bethesda was denied this restraining order before Masthead Studios could call a counter-suit. Bethesda lost its appeal of the second injunction.Bethesda filed against Interplay.

Interplay filed a motion in limine against Bethesda the day after. The which Bethesda requested on October 26, 2010, was changed to a trial by court because the APA contract stated that all legal matters would be resolved via a trial by court and not a trial by jury. The trial by court began on December 12. In 2012, in a press conference Bethesda revealed that in exchange for 2 million dollars, Interplay gave to them full rights for Fallout Online. Interplay's rights to sell and merchandise Fallout, Fallout 2 and Fallout Tactics: Brotherhood of Steel expired on December 31, 2013.Reception and legacy Aggregate review scoresGameYear1004PS2: 64/100XBOX: PC: 91/100PS3: 90/100X360: PC: 84/100PS3: 82/100X360: PC: 84/100PS4: 87/100XONE: PC: 52/100PS4: 53/100XONE: 49/100The Fallout series has been met with mostly positive reception. The highest rated title is Fallout 3 and the lowest is Fallout 76 according to review aggregator.Controversy and fandomNot all fans are happy with the direction the Fallout series has taken since its acquisition by Bethesda Softworks.

Notorious for their vehement support of the series' first two games, Fallout and Fallout 2, members centered around one of the oldest Fallout, No Mutants Allowed, have cried foul over departures from the original games' stories, gameplay mechanics and setting. Minor criticisms include the prevalence of unspoiled food after 200 years, the survival of wood-framed dwellings after a nuclear blast, and the ubiquity of Super Mutants at early levels in the game. More serious criticisms involve the quality of the game's writing, lack of verisimilitude, the switch to a first-person action game format, and the reactiveness of the surrounding game world to player actions. In response, Jim Sterling of has called fan groups like No Mutants Allowed 'selfish' and 'arrogant'; stating that a new audience deserves a chance to play a Fallout game; and that if the series had stayed the way it was back in 1997, new titles would never have been made and brought to market. Luke Winkie of tempers these sentiments, saying that it is a matter of ownership; and that in the case of Fallout 3, hardcore fans of the original series witnessed their favorite games become transformed into something else and that they are 'not wrong' for having grievances.The redesigned dialogue interface featured in Fallout 4 received mixed reception by the community. Unsatisfied fans created mods for the game, providing subtitles and allowing the player to know what their character would say before choosing it as it was in previous games in the franchise such as in Fallout 3 and Fallout: New Vegas.

Though even taking the mods into account, Patricia Hernandez of Kotaku still criticized the writing of the game in her review, describing it as 'thin', 'You never have particularly long or nuanced conversations with the other characters. I like to play a Charisma-focused character, and I was disappointed.' Upon release, Fallout 76 became the lowest rated title in the series due to its mixed reception and criticisms from reviewers.

It has been the subject of since its release.Film adaptationIn 1998, founded the film division Interplay Films to make films based on its properties, and announced that a Fallout film was one of their first projects, along adaptations of. In 2000, Interplay confirmed that a film based on the original game was in production with screenwriter Brent V. Friedman attached to write a and with attached to produce it. The division was later disbanded without any film produced, but Friedman's treatment was leaked on the Internet in 2011.In 2009, expressed its interest in producing a Fallout film. After four extensions of the trademark without any use, Bethesda filed a 'Statement of Use' with the USPTO in January 2012.

In the next month, instead of a Fallout film, a special feature was made, entitled 'Making of DVD', which was accepted as a film on March 27 of the same year. This action removed the requirement to continue to re-register that mark indefinitely. In the DVD commentary of, voice actor stated that if a Fallout film was made, he would like to reprise his role as the Narrator. In 2016, Todd Howard stated that Bethesda had turned down the offers of making a film based on Fallout, but that he did not rule out the possibility. See also.References. Dransfield, Ian (October 3, 2018).

'The History of Fallout'. Retro Gamer (186): 21.

October 28, 2008. Archived from on January 22, 2009. Retrieved September 8, 2013. April 9, 2007. Retrieved May 16, 2007.

Retrieved September 8, 2013. Retrieved September 8, 2013. Dranfield, Ian (April 4, 2019). Retrieved April 4, 2019. January 28, 2009.

Retrieved January 30, 2009. Retrieved September 8, 2013. Retrieved November 7, 2008. Retrieved November 7, 2008. Retrieved November 7, 2008.

Hussain, Tamoor (June 3, 2015). Retrieved June 3, 2015. Karmali, Luke (June 3, 2015). Retrieved June 3, 2015. Bethseda Softworks.

June 3, 2015. Retrieved June 3, 2015. Retrieved June 25, 2015. Retrieved June 25, 2015. December 22, 2017.

Retrieved May 12, 2018. June 13, 2010. Retrieved January 19, 2012.

Usatoday30.usatoday.com. ^ Tong, Sophia (May 4, 2010). Archived from (Video) on June 26, 2010. ^ Snider, Mike (February 16, 2010). Retrieved February 16, 2010. Dan Stapleton (May 29, 2018).

Retrieved June 15, 2018. Coppock, Mark (December 6, 2016).

Retrieved November 24, 2018. Fahey, Mike (August 17, 2017).

Retrieved August 17, 2017. BarbieBobomb (December 6, 2016). Retrieved November 24, 2018. Hall, Charlie (June 10, 2018).

Retrieved June 10, 2018. Gillen, Kieron (January 27, 2010). Rock Paper Shotgun. Retrieved June 20, 2010.

March 26, 2010. Retrieved July 21, 2011. Archived from on March 24, 2012. Retrieved July 21, 2011.

Thorsen, Tor (April 3, 2009). Archived from on July 17, 2012. Retrieved April 10, 2009. Zombie, Garbled (April 10, 2008).

Retrieved April 10, 2008. Brennan, Colin (September 11, 2009). Retrieved September 12, 2009. Retrieved January 10, 2012. Official Bethesda Softworks Blog.

July 25, 2008. Retrieved November 23, 2008.

Retrieved February 4, 2010. Macgregor, Jody (July 28, 2018). Retrieved August 14, 2018. Canavan, Gerry & Stanley, Kim (April 15, 2014). 'Green Planets: Ecology and Science Fiction' Wesleyan University Press. 278. ^ Tringham, Neal Roger (September 10, 2014).

'Science Fiction Video Games.' Quote: 'Its visual design has a strong 'retro futurist style, drawing on cinematic influences ranging from Forbidden Planet (1956) to the Flash Gordon serials. Fallout's tone is often satirical, and on occasion cheerfully brutal.' . Tom Bissell, Tom. (June 8, 2010) 'Extra Lives: Why Video Games Matter.' Knopf Doubleday Publishing Group.

Quote: 'The first Fallout games, which were exclusive to the personal computer, were celebrated for their clever satire and often freakishly exaggerated violence.' Embrick, Talmadge J.

Wright, Andras Lukacs (March 1, 2012). 'Social Exclusion, Power, and Video Game Play: New Research in Digital Media.' Lexington Books. 235. Fiegel, Michael (July 21, 2009). The Escapist. Retrieved July 29, 2011., guardian.co.uk, November 10, 2010, retrieved May 4, 2011.

Hall, Charlie (August 10, 2017). Retrieved August 15, 2017. Retrieved October 5, 2017. Retrieved June 21, 2011. Retrieved June 28, 2011. Retrieved September 25, 2011. Goldfarb, Andrew (October 26, 2011).

Retrieved October 29, 2011. Archived from on July 16, 2016. Retrieved July 15, 2016.

Archived from on July 16, 2016. Retrieved July 15, 2016. Archived from on July 16, 2016.

Retrieved July 15, 2016. Archived from on July 16, 2016. Retrieved July 15, 2016. Archived from on July 16, 2016. Retrieved July 15, 2016. Archived from on July 16, 2016. Retrieved July 15, 2016.

Archived from on July 16, 2016. Retrieved July 15, 2016. Archived from on July 16, 2016.

Retrieved July 15, 2016. Archived from on July 16, 2016. Retrieved July 15, 2016. Archived from on July 16, 2016. Retrieved July 15, 2016. Archived from on July 16, 2016. Retrieved July 15, 2016.

Archived from on March 3, 2018. Retrieved June 30, 2018. Archived from on March 4, 2018. Retrieved June 30, 2018. Archived from on July 16, 2016. Retrieved July 1, 2016. Archived from on July 16, 2016.

Retrieved July 15, 2016. Retrieved December 7, 2018. Retrieved November 29, 2018.

Retrieved November 25, 2018. BLANCATO, JOE (June 19, 2007). The Escapist. Defy Media LLC. Retrieved December 20, 2015. ^ Winkie, Luke (September 29, 2015). Retrieved December 20, 2015.

Gillen, Kieron (January 8, 2008). Rock, Paper, Shotgun. Retrieved December 20, 2015. Williams, Mike (June 3, 2015). Gamer Network. Retrieved December 21, 2015. Sterling, Jim (February 20, 2010).

Retrieved December 20, 2015. Hamilton, Kirk (December 29, 2015). Retrieved June 2, 2018. Adamczyk, John (November 10, 2015). Retrieved June 2, 2018.

Good, Owen (November 18, 2015). Retrieved June 2, 2018. Walker, Alex (November 19, 2015). Retrieved June 2, 2018.

Hernandez, Patricia (November 19, 2015). Retrieved June 2, 2018. Archived from on September 19, 2015. Retrieved November 17, 2016. CS1 maint: archived copy as title. Tsdr.uspto.gov.Further reading.