Marvel Vs Capcom Origins Descargar
CoolROM.com's game information and ROM (ISO) download page for Marvel vs. Capcom - Clash of Super Heroes (Sony Playstation).
This game is something special. Despite the deluge of Street Fighter-related software Capcom has released up until now.
Marvel vs Capcom 2 stands out as state-of-the-art in fighting games. Combining a simpler control scheme, gorgeous hi-res 2D/3D backgrounds and super-fast gameplay, MvC2 takes Capcom's 'versus' series to a new level.
Going for a four-button control setup was a great idea as it doesn't penalize Dreamcast owners because of the funky DC pad. The action can get kind of hectic though, making this a thumb-cruncher.
The graphics really benefit from the move to the Dreamcast (and NAOMI) hardware. While the characters are still 2D sprites, comparable in animation quality to Capcom's CPS-II stuff, just about everything else, from background graphics to explosive effects are rendered in VGA box-worthy hi-resolutions, running at 60fps, all while showing off sexy transparencies with no slowdown. Whereas the first MvC pit you 2 vs.
2, the sequel triples the madness by making it a 3-on-3. Marvel vs Capcom 2 also nearly triples the roster of the previous version with characters like Jill Valentine (Resident Evil), Tron Bonne (Mega Man Legends), Captain Commando, Hayato (from Star Gladiator/ Plasma Sword), Cable and Marrow making their virgin appearances in a 2D fighting game.
If you dig on a fighters, this is the cream of the crop. A must-buy for 2D fighting fans. The first MvC on the Dreamcast was well-done, make no mistake. But it's safe to say that the sequel blows it out of the water in just about every respect.
This game is to 2D fighters what Soul Calibur is to the 3D genre. The fact that you 'buy' new characters and backgrounds through points earned during gameplay is a welcome addition. The 3D backgrounds are so well-done they look hand-drawn, and as you'd expect, the 2D characters animate flawlessly. The biggest improvement is the four-button control scheme, which makes for a perfect match with the DC controller.
Fighting fans need look no further for their 2D fix. Although I have never been a big fan of the series for some very basic reasons that don't change in MvC2 - the gameplay is just too frantic and unpredictable for my tastes-1 must say this is by far my favorite of Capcom's 'versus' games. So what makes this one better? The new control scheme works great-especially for a more casual fighting game fan like myself-and the graphics (awesome backgrounds), animation and characters (especially Jill from Resident Evil and the Servbots from Tron Bonne) are topnotch. If you like your fighting fast and furious, with big number combos and screen-filling mayhem, look no further.
Being a huge fan of its original release, I expected to be tired of it after a few matches as I played the original until there was little challenge left. A couple of hours later however I found that the game's qualities that hooked me the first time still worked years later. Being able to create multiple combos and unlocking numerous features including a large amount of characters still gives the game significant replay value. Even the graphics hold their own with the characters having respectable detail and 3D backgrounds that improved dramatically over the old 2D backgrounds. Although more recent 2D fighters have been smoother, it's smooth enough and isn't distracting.
Putting everything else aside, Marvel vs. Capcom 2 is almost the exact same on the PS2 as it was on the Dreamcast.
Those that played it on the Dreamcast will definitely want to take that into consideration before buying, but otherwise, it has aged well and is still competitive with newer 2D fighters. The inclusion of online play would have increased its value significantly but in spite of that, Marvel vs. Capcom 2 is still a decent 2D fighter and those who haven't played it before won't be disappointed.
When it comes to 2D Capcom fighters, fans prefer either the methodical, slower-paced battles of Street Fighter III or the twitchy superhero spaz-a-thon that is the Marvel vs. Capcom series.
Even though I'm more of a strategic fighting fan myself, I like the way MMC2 brings out my relentless offensive side. Its frenetic pace demands that you bust out moves with impunity, and with a roster of 50-plus heroes, it's easy to find a combatant who suits your style. Plus, among Capcom's off-the-leash Street Fighter offspring, MVC2 has the best characters.
Love or loathe the loony airborne sparring, you gotta admit that Jill Valentine siccing roadkill on Spidey is awesome. Yet, a lot of us have been here already. Admittedly, some Xbox owners haven't played it, so I can't dock this relic for its age, but it is fair to compare MVC2 to the less pixilated, more balanced, online-enabled, and just plain superior Capcom vs. Against that heavyweight, this codger has no chance. Street Fighters of the less insane variety, but MVC2 is still an enjoyable, silly fighter. It offers a ton of vastly different playable characters-some easily exploitable.
A few are relatively harmless, while others (like a kung-fu-fighting Dr. Doom) are simply laughable on a conceptual level.
Embarrassing characters aside, MVC2 is still a 2D visual tour-de-force, bursting with vivacious color, stylish humor, and fluid animations. Ultimately, though, the mysterious lack of Xbox Live support (Capcom vs. SNK 2 has it) makes this antiquated fighter feel irrelevant on Xbox. Been there, done that.