The Last Story Dolphin

The Last Story Dolphin Rating: 3,8/5 5546 votes
09-07-2012, 09:04 PM (This post was last modified: 09-07-2012, 09:10 PM by Nofumasa.)
Straight to the issue: SLOWDOWNS.
What settings should I use? Which DirectX is better? Problem is, I tried changing the settings from the lowest to the highest settings, yet there's no difference in speed between native or 1080p. There's some texture problems too on the character clothes.
Operating System : Windows 7 Ultimate x64
Processor/CPU : Intel i3-2120 @ 3.30 GHz
Video Card/GPU : Nvidia GeForce 550Ti
Memory/RAM : 2GB RAM
Dolphin Revision Currently Using: 3.0-765 svn
I get 30-28fps inside buildings rooms, but 15-10fps on the city or places with many character models. Dungeons seems to go a bit faster. Also like i just said, switching the graphics quality didn't improve any performance (aside disabling AA). Anyone know what are the optimal settings for The Last Story? Even Xenoblade runs better than this.
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Illustration source: Cetacean Palaeobiology, University of Bristol, Department of Earth Sciences. About 30 million years ago, Squalodon appeared; a toothed whale. Although it probably was not a direct ancestor of dolphins, it appeared to use echolocation, a key attribute that would become a vital skill later to modern dolphins.

The_Last_Story_Clothes_Bug.jpg ‎(800 × 600 pixels, file size: 172 KB, MIME type: image/jpeg)

Shows the cloths bug that occurs when using EFB to Texture. Taken in 4.0-4117.

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current07:55, 21 November 2014800 × 600 (172 KB)MayImilae(talk contribs)Shows the cloths bug that occurs when using EFB to Texture. Taken in 4.0-4117. Category:Bug images
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