Tony Hawk Shred Review

Tony Hawk Shred Review Rating: 3,8/5 1512 votes

Other.Visual ImpactBig BitDisruptive Games(1999–2015)Maple Media (2018–present)Platform(s)First releaseSeptember 29, 1999Latest releaseDecember 13, 2018Tony Hawk's is a video game series published by from 1999 to 2015, and endorsed by the. The series was primarily developed for by from launch to 2007, until Activision transferred the franchise to in 2008.

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The licensing deal between Activision and Hawk expired in 2015, leaving the future of the series uncertain. The series had spawned a total of 17 games.Starting out with the initial in 1999, the series proved to be one of the most popular and of the early 2000s. Three more Pro Skater games were released from 2000 to 2002, after which the developers took a more story-oriented approach with the releases of, and from 2003 to 2005. In 2006 and in 2007 were the last games in the series developed by Neversoft. After that, developer Robomodo took the franchise in a different direction by developing the supported spin-offs and, released in 2009 and 2010, respectively. Both were commercial and critical failures.

Robomodo tried unsuccessfully to revive the series with the back to the roots-oriented releases of and in 2012 and 2015. The series spawned several other spin-offs, such as in 2006, in 2008, and in 2014, along with several ports and re-releases.The first six Tony Hawk's received critical acclaim for their unique gameplay, varied soundtracks, and expansion over their predecessors. Tony Hawk's Pro Skater 2 and Pro Skater 3 are critically ranked among the best games released for the and, respectively.

However, later entries started getting less favorable reviews, culminating in the games developed by Robomodo being critically panned, with Ride and Pro Skater 5 being named 'Worst Games of the Year' by several outlets. After this, Activision let the licensing deal expire while holding all publishing rights.Fans have continued to support the legacy of the series through an called, which uses 's engine in an all-encompassing collection of levels from the series. On December 3, 2018, Tony Hawk announced the first game in the series not to be published by Activision. The game is called, and was released for and on December 13, 2018. Tony Hawk, the series' namesake, in 2006To capitalize on the growing popularity of skateboarding as a sport, approached small developer to develop a skateboarding game. According to an interview with one of the developers in 2018, Activision originally wanted a similar to the.

However, after Neversoft showed them what their engine was capable of, the racing idea was abandoned in favor of a more free-flowing approach. Activision signed professional skateboarder as the face of the skateboarding game. The game had been in development before Hawk was signed as the face of the brand and his name and likeness were included late in development.

Originally, Hawk signed a valid until 2002, which was renewed until 2015, following the success of the Pro Skater series., at that time senior vice president of Activision, stated in an interview with that the game as well as the character were meant 'to reflect Tony's signature style – an intense mix of acrobatics and hard-core technical skating'. Hawk himself was involved in the development of the game and his in-game persona, remarking that 'he had always wanted to help create a video game that represented the reality and excitement of professional skateboarding'.

Hawk, along with other skaters featured in the game, was animated for the game using and voiced his character. Neversoft era (1999–2007) In early 1998, approached small developer to develop a skateboarding, in order to capitalize on the growing popularity of the sport.

The idea of a racing game was abandoned in development after Neversoft showed the adaptability of the control engine to various manoeuvers. To make the gameplay seem as real as possible, company founder Joel Jewett had a built in his backyard and started skateboarding with his coworkers. Also, was used to make the skateboarding moves seem as realistic as possible. To distance the franchise from other games, the developers opted for licensing modern rock songs, in contrast to the classic music usual for video games at that time. The first game was developed within a year by a 12-person team, and Tony Hawk was added as the face of the franchise only late in development. A month before the release of for in 1999, Hawk successfully performed a at that year's, which resulted in huge press coverage of the sport and helped boost sales of the title.

Also, the inclusion of the game on the for the PlayStation generated further hype, as players were overwhelmed by the at the time unique gameplay. The huge success of the game prompted Neversoft to vastly expand its production staff in order to be able to release Tony Hawk's games on a yearly basis. Neversoft held true to that ambition and released and in 2000 and 2001. Both games retained mostly the same gameplay as their predecessor, along with some improvements. The two games were the most critically acclaimed games for their respective consoles and still rank among the highest rated games of all time. Furthermore, Pro Skater 3 was the first game to feature online gameplay.

Also, a compilation of the first two games, was released for in 2001, as the console had not featured the previous entries before. 2002 saw the release of, by which time the franchise was among the best-selling video game franchises in the world. This was reflected in the manpower Activision and Neversoft invested in the franchise, as the employees working on the game had risen from 12 for the first entry to 150 and there were significantly more skaters featured, who all received considerable royalties.With the 2003 release of the fifth entry in the series, the developers used storytelling and exploration to distance their product from the plotless, task-based format of previous Tony Hawk's games, which led Neversoft president Joel Jewett to describe Underground as an adventure game.

It follows the player character and his treacherous friend, Eric Sparrow, on their quest to become professional skateboarders. The game was created with a theme of individuality: it stars an amateur skater in a true story mode, whereas each previous Tony Hawk's game had starred professional skaters and had lacked a plot. One reason for only allowing the player to use a custom character was that certain criminal acts completed in the plot would not reflect well on real-world skaters.

Previous games in the series had included character-creation features as well, but Neversoft expanded customization in Underground by implementing face-scanning for the PlayStation 2 version. Regarding the customization options, especially the park editor, producer Stacey Drellishak stated that Neversoft was 'trying to create the most customizable game ever'. Levels in the console versions of Underground were significantly larger than those of earlier Tony Hawk's games. Neversoft expanded each level until it ceased to run correctly, then shrunk it slightly. Most of the levels were modeled closely after real-world locations; the designers traveled to locales representative of each city in the game and took photographs and videos as reference. Neversoft wanted the player to become familiar with the basic game mechanics quickly and to notice Underground 's differences from previous Tony Hawk's titles, who all stuck to roughly the same pattern, immediately. To accomplish this, they introduced the player to foot travel and the ability to climb along ledges in the first few missions of the game.

While Neversoft wanted to keep Underground realistic and relatable for the most part, they added driving missions as an enjoyable diversion and to push the boundaries of freedom in skateboarding games. However, these missions were intended not to take away from the main experience of skateboarding. Because Pro Skater 4 had received criticism for its difficulty, Neversoft added four difficulty settings to Underground 's story mode., released a year after its predecessor, was the only direct sequel in the series. While it still featured a story mode, it took a stark departure from Underground and focused on a 'World Destruction Tour' orchestrated by Tony Hawk. As such, the game tried to capitalize on the immense popularity of and its related media by also focusing on destruction and self-depreciating pranks. One later review referred to the game being 'more of a Jackass game than the.'

This was reflected by the Jackass stars, Margera and his father featuring heavily in the game. Due to some fans being displeased with the absence of the goal-oriented approach of the Pro Skater era, a 'Classic Mode' showcasing the old gameplay was included from this entry onwards. The exclusive contained different levels and a slightly different story and was released during spring 2005. Former developer Chris Rausch recalled that at the time of Underground and Underground 2, the control sheme of the series had reached its limit and Activision instructed Neversoft to develop each new entry around one single new gimmick, such as a story mode or vehicle controls in the Underground subseries, or the of.In 2005, American Wasteland was released on the PlayStation 2, Xbox, GameCube, Xbox 360 and later on PC. The game's story mode is set in the city of, where the player character is trying to renovate a run-down.

While the game was advertised with featuring one huge comprehensive open world in story mode, the game's world actually comprised several levels, resembling different, which were connected through to make them appear consecutive. Similar to Underground 2, the game includes a classic mode separate from the story mode, which mostly recycles levels of the PSP-exclusive Underground 2: Remix, released earlier that year. Furthermore, the game implemented controls similar to the games, which were also released by Activision. Also similar to its predecessor, the game was accompanied by, a game for consoles with slightly different story and levels.The promise of an open world skateboarding game was fulfilled with the next entry in the series, released in late 2006. While the PS2 and Xbox versions did not feature said open world, the, such as the and could support larger content. Once again, the game's story centered on the player character aspiring to become a professional skateboarder, this time by advancing through a rank system to become a part of Tony Hawk's new fictional skateboarding team, the namegiving 'Project 8'. Unlike in previous entries, the classic mode was embedded in the different areas of the open world.

The game did not appear on Nintendo's then-new console, which instead saw the release of the then-exclusive game, a game featuring a mostly fictitious cast. The game was also released on PS2 half a year later.The next title in the main series, 2007's featured a largely similar concept to Project 8, with an open world and the player able to choose three career paths as a skater., and were established as the three open world areas, with each containing three skateable areas, which also featured an integrated classic mode.

The game was the first and only entry of the series to compete with rival skateboarding series, which also featured an open world but with more advanced controls and a less arcade-style approach. Skate outsold Proving Ground on a 2:1 ratio, resembling its lackluster reception. With the franchise suffering from product fatigue and appearing to be past its prime, Activision decided to dedicate most of Neversoft's laborforce to the and franchises. This development would more and more marginalize Neversoft, which was defunct and completely merged with by 2014. The control of the Tony Hawk's franchise had passed on to studio by 2008.Robomodo era (2008–15) To combat product fatigue and be able to compete with rival 's Skate series, Activision decided to reboot the series with the new developer Robomodo.

Due to this, no new entry in the main series was released in 2008. However, the exclusive spin-off already hinted at the new franchise's new direction, as it featured tilt and motion controls. Furthermore, the game featured the option to for the first time in the series' history.In 2009, Robomodo released their first entry in the series, which relied on a shaped like a skateboard. The game did not rely on a plot or an open world any longer and featured a completely different control system, with the player down a predetermined route, trying to use the skateboard controller to perform tricks on predetermined obstacles. Activision promoted the game as the next step in the evolution of skateboarding video games, however, the game sold poorly and critical reception was negative, with most critics calling the game's $120 price outrageous and the controls non-functioning.

Named it 'Most Disappointing Game of 2009', while named it 'Worst Game of the Year'. Despite the game's poor reception, a sequel called was released a year later.

The game used the same mechanics and concept as its predecessor and reintroduced snowboarding, while aiming at a younger audience. Just like its predecessor, the game was a critical and commercial failure, selling merely 3000 copies in its first week of release in the US. A former developer of Neversoft stated that the idea of a peripheral-supported game came from Activision itself, who were eager to develop peripheral devices for every one of their franchises following the success of Guitar Hero. In a 2012 interview, Hawk defended the idea of peripheral-supported games, stating that the original series had become 'diluted' and unable to compete with Skate, which made developing games with the then-popular peripheral devices necessary.

Furthermore, he blamed biased critics and rushed development for the commercial failure of the games.Because all games in the series released since American Wasteland failed to achieve commercial success, Activision decided to put the franchise on hold. When Robomodo was tasked with developing a new game, it was decided to return to the franchise's roots and develop a port of the original Pro Skater series. Was released in the summer of 2012 via only and featured a collection of popular levels from Pro Skater 1-3. Critical reception towards the game was mixed, as while critics felt that it captured the appeal of the original games, the content was described as sparse, while the game was said to not deliver updated gameplay mechanics and feel dated. In 2014, the endless runner for in a handful of territories but was later pulled from the market, postponed indefinitely and later shelved.After having only produced spin-offs and ports since inheriting the franchise in 2008, Activision announced in mid-2015 that a traditional entry in the series developed by Robomodo would release for PlayStation 3, Xbox 360, and later that year. To point out its return to the series' roots and heyday, it was named.

In an interview with at, Hawk stated that had consulted with some former employees to ensure that the gameplay felt like the original Pro Skater titles. Because the between Activision and Tony Hawk was set to expire by the end of 2015, the game was hastily developed within a few months and released unfinished with little promotion.

After initial footage received negative feedback by fans and commentators alike for its completely outdated graphics, Robomodo made a complete departure from the attempted realistic look to a style two months prior to the game's release. Even though Activision marketed this as a conscious stylistic decision unrelated to the feedback and solely owing to allow a consistent, the end results did not save the game from being upon release in September 2015.

Most critics noted that the graphics were inferior even to the games released on the, while the gameplay barely resembled previous releases and the fact that the game was rendered almost unplayable by numerous. Furthermore, the simplistic, bland environments and missions, as well as the complete absence of were noted, while some critics pointed out that better levels could have been designed with the Create-a-Park feature of previous games, whereas most levels were simply inferior copies of levels from the original games. The game was so rushed to release that it was unplayable without an 8GB, with only the and park creator being accessible. Pro Skater 5 has the fourth-lowest average score of any PlayStation 4 title and the fifth-lowest average score of any Xbox One title and was named the 'Worst Video Game of 2015'. Even went so far to call Pro Skater 5 'an insult to its history, to its licensed skaters and sponsors, to modern hardware, and to anyone who plays it.' By the end of the year, the license had run out and was not renewed.

Robomodo was shut down soon thereafter.Post-Activision (2016–present) The licensing deal between Hawk and Activision expired in December 2015. In January 2017, Hawk stated in an interview that he is in early talks to continue the franchise without Activision and that he was interested in using for his next game. In November the same year, Hawk stated that while he would agree to support the future installments under the Pro Skater moniker, Activision owned all rights to the license and thus controlled whether future games would be made. Meanwhile, fans of Neversoft's original series continued to preserve its levels through, an made using 's engine.On December 3, 2018, Hawk announced the first game in the series not to be published by Activision.

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