Forge Of Empires City Planner

Forge Of Empires City Planner Rating: 5,0/5 7783 votes

Build a Stone Age Settlement in the online strategy game Forge of Empires, fight through history and develop a magnificent empire. Start playing now!

Welcome to the Forge of Empires Subreddit!Forge of Empires is a free-to-play online city building and strategy game, playable in your browser or on Android and iOS apps!Please search the subreddit to make sure your topic hasn't already been posted before creating a new post.Do not create new threads for Events or new features! A general thread for each already exists and is stickied in the subreddit.Rules of the Sub:.Please adhere to all InnoGames rules for Forge of Empires. No posting about exploits, etc.Do not attempt to sell your account on this subreddit.Respect your fellow players and have fun!Resources:.Useful links:. The guy who runs, recently had the account he uses for the import city feature banned for 'suspicious activity' related to importing, which is NOT against the ToS. This resulted in him being removed from Inno's whitelist of approved apps, which isn't good and happened for no reason.He can't reach anyone at Inno willing or able to help him and has no course of action to make sure it doesn't happen again.

If it does, we lose the import city function and he will no longer be able to build version 2 if that happens.This guy has spent 100s of hours building a tool many of us use on a daily basis. What can we do to help him out? If anyone knows someone at Inno, help speak up. Reach out to them on the forums and social media to let them know this isn't cool.

Let's keep the tool alive:)Edit: is the person who created the app and he's answering questions below. From what I know, at least some Community managers work in the support too. From my side, the only official way to get in touch is the support.

I have already contacted support twice. Got same copy-pasted response in both cases. I don't want to contact them 100 of times because I am not sure what is going on on that side and who is actually checking the issue.And I, myself, cannot search for such a help on FoE's official public forums. Other players might decide to contact support regarding the issue or make the issue more public. But I cannot ask for that too. That should be everyone's own decision.From my side, I can only try to fix the issue once FoE team decides that they are open to discuss it with me. Because right now, I do not have any concrete details.

Guessing, obviously, does not help. I could include 'exporting' back to the game functionality even before the reconstruction mode appeared on public servers. Just because their API for reconstruction mode was already there. And I obviously can add it now. Because practically, they will never allow doing this.Also, reconstruction mode and city planner have different goals. In reconstruction mode you can play just with your existing city.

You cannot try what will happen if you introduce new building.

After just a few minutes with the game, each player will reach the first era of development in the game - Bronze Age. Development in this era is fast (especially when you look at further eras) - each technology can be easily unlocked and new buildings and units appear one after another. However, it's worth to know what to do to speed up this process even further - this method can then be adapted to the rest of the game.

In this chapter you will find two methods of development - for players with a lot of free time and for those that log into the game occasionally.

For players with a lot of free time

Stilt Houses are the best for players who log into the game frequently.

This method works only when the player can log into the game frequently (several times a day) to collect resources and plan further development.

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First you need to focus on building as many Huts and Stilt Houses as possible - both of those buildings allow you to collect coins frequently (5 and 15 minutes) and increase the population.

Then you need to construct 3-4 Potteries to start producing supplies - it's best to order 5- or 15-minute productions to maximize the gains.

After constructing the houses and starting the supply production, you should construct 2x Spearfighter Barracks and train 8 units. This will allow you to gain control of several starting provinces and will give you access to goods and terrain expansions.

Now you need to focus on research to unlock Smithery and the Blacksmith building.

Replace all of the Potteries with Blacksmiths (and, if you need, construct additional Blacksmiths as well) - this will increase the supply production and decrease population consumption.

You need to keep up the satisfaction of your people at 120%. In order to do so, use the buildings from the 'Decorations' tab that require 1x1 space - Tree, Menhir, Statue.

Once you have your Spearmen, try to conquer the first areas. Those units should be sufficient to take control over Dunarsund, Tyr, Fel Dranghyr, Hymir, Badakus I Paruuch. If your Spearmen are killed in action, you can easily replace them.

Blacksmiths are the most efficient, but you need to log into the game regularly.

Now you need to unlock the technologies associated with goods that you can get when conquering provinces. Those are Woodwork (Wood), Stonework (Stone) or Growing (Wine or Dye). Construct only those buildings for which you have obtained goods.

Now unlock Teaching, Craftwork, Brewing and Manuring. Those technologies will give you access to the Tavern that give a huge boost to the satisfaction, as well as two terrain expansions. Use the extensions to get a new piece of land, construct the Tavern and eliminate any unnecessary 1x1 Decoration buildings.

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You should also unlock the Paths technology fairly quickly. This unlocks a new type of road, Path. This road increases (for each tile) the satisfaction of your people by 5 points - this allows you to get a huge amount of satisfaction and free up some precious space for other buildings.

In the campaign mode, many new features have been added, such as organizing performance in your restaurant and changing the colors of the uniforms on your staff. Along with Munich, other cities include, and.As a new feature, the player can also own various kinds of restaurants, including a and a dessert house. Returning characters are Armand and Michel LeBoeuf, Delia Delecoeur, and Don Corleone. Restaurant empire tycoon ii.

Further development looks almost the same - construct more houses (those that generate coins every 15 minutes) and more Blacksmiths (use 5- and 15-minute productions) while keeping the satisfaction of your people at 120%.

Research further technologies until you reach Iron Age. Here the principle is the same - construct houses and production buildings, collect coins and supplies every 15 minutes and unlock buildings producing goods that you have access to through conquering provinces.

For players logging into the game occasionally

Chalets are the best choice for those logging into the game occasionally.

A similar method to the one presented above, but it does not require so much time. Unfortunately, it won't allow you to develop so quickly.

The first hours of the game should look exactly like in the previous method - construct as many Huts and Stilt Houses and 3-4 Potteries.

Unlock the Chalets technology as quickly as possible and replace houses with the Chalets. They don't require logging into the game so often (once every 4 hours), they give more people and decent amount of coins.

Now focus on the research to unlock Smithery and replace all of the Potteries with Blacksmiths. Start 4- or 8-hour production cycles here (especially for the night).

Try to keep the satisfaction at 120%. In order to do so, use the buildings from the 'Decorations' tab, such as Tree, Menhir and Statue.

The place you've saved with Chalets can be used to construct the fruit farm.

Place 2x Spearfighter Barracks and train 8 units there. Use them to conquer Dunarsund, Tyr, Fel Dranghyr, Hymir, Badakus and Paruuch.

Depending on the acquired goods, unlock the appropriate technologies - Woodwork (Wood), Stonework (Stone) or Growing (Wine or Dye). Construct only those buildings for which you have obtained goods.

Now unlock Teaching, Craftwork, Brewing and Manuring. Those technologies will give you access to the Tavern that give a huge boost to the satisfaction, as well as two terrain expansions. Use the extensions to get a new piece of land, construct the Tavern and eliminate any unnecessary 1x1 Decoration buildings.

Unlock Paths and use the new type of road to gain additional satisfaction points.

Further development looks almost the same - construct more houses (those that generate coins every 4 hours) and more Blacksmiths (use 4- and 8-hour productions) while keeping the satisfaction of your people at 120%.

Research new technologies until you reach Iron Age. Replace buildings - Chalets should be replaced with Cottages, Blacksmiths with Goat Farms or Butchers. Unlock buildings producing goods that you have access to through conquering provinces.