Uncharted 2 Walkthrough
Uncharted 2: Among Thieves Basics
Uncharted 2: Among Thieves Walkthrough - Chapter 17: Mountaineering. Uncharted 2 Among Thieves. 5 years ago 60 views. Uncharted 2: Among Thieves Walkthrough - Chapter 17: Mountaineering. Browse more videos. Playing next.
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Spirit hunter death mark wiki. That's right ladies and gentlemen -- the one, the only Nathan Drake is back. And as usual, he's in rare form. Fresh off of his adventure (or should I say misadventure?) in pursuit of Sir Francis Drake's treasure, Nate has a new target. After taking some time off to collect his thoughts, it doesn't take long for Nate to get pulled back in to the ever-dangerous treasure hunt. Accompanied by his friend Flynn and a mysterious female named Chloe, Drake heads off from his vacation at a tropical beachside resort to Istanbul, Turkey, where they stumble upon a new, even more intriguing find.
What find, you ask? Well at first, the initial artifact the team chases seems innocuous enough. It's a mere oil lamp of dubious value. But it's what's within that artifact that's truly important. After some lying, deceiving, murdering and double-crossing, two separate teams compete with each other to chase just what that artifact referred to -- Shambhala and the Cintamani Stone, a location and an artifact respectively that will lead Drake to the greatest treasure mankind has ever known. The treasure is, of course, Marco Polo's long lost fleet, and the ridiculous amount of treasure they took with them from the Far East, treasure that never made it back to Europe.
Intrigued? You should be.
Veterans of Uncharted: Drake's Fortune will find an extremely familiar game in Uncharted 2: Among Thieves, one that's been slightly tweaked when compared with the original, but one that plays virtually identically nonetheless. Uncharted 2, like its predecessor, mixes action-oriented gameplay with plenty of adventure-based features. Drake will find himself shooting dozens of enemies one minute, only to find himself platforming and solving epic puzzles the next. In other words, if you liked what you found in Drake's Fortune, you're going to love what you find in Among Thieves. And if familiarity makes you more comfortable when playing a new game, then playing Among Thieves for Drake's Fortune veterans will be like riding a bike after years of neglecting to.
If for some reason you haven't played Uncharted: Drake's Fortune, but want to play Uncharted 2: Among Thieves, you can do so. We recommend that you play the first title before the second, so that you can familiarize yourself with the series and put the second game's story into context. But if that's not what you want to do, then there's only a few things you really need to know.
Drake is moved around with the left analog stick, and the camera is controlled all-the-while with the right analog stick. Pressing the X button will allow Drake to jump, but the button is usually used in conjunction with another command. Running towards a gap and pressing X will allow Drake to jump over it. Pressing X underneath a climbable wall or other perch will allow you to grab it and begin climbing or shimmying. And so on and so forth. Pressing the Triangle button when prompted to do so will allow Drake to grab nearby items, whether it's a weapon, ammunition, or treasure. And pressing the Circle button will allow Nate to seek cover behind nearby walls, crates, or other obstacles.
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But what about combat? Well, read below for more information on that.
Even though Uncharted 2: Among Thieves isn't a straight-forward action game, and even though it has a lot of features that stray towards other genres, it's still a combat-heavy affair. And that's a good thing, because the game would be plenty boring if there wasn't combat. The fundamentals of combat in the game are the same as Uncharted: Drake's Fortune, so veterans of that game will know what to expect. For those that are new to the franchise, however, read on.
Drake is able to carry two weapons at any given time, and you can toggle between them with the D-Pad. Without exception, Drake is able to carry one small weapon and one large weapon; that is to say, he can carry something like a pistol, and then something like an assault rifle, RPG, et cetera. Swapping weapons in and out will be a matter of what weaponry you prefer, though there are certainly better weapons than others. Having the right or wrong weapon can also be situational.
Nonetheless, combat is simple in premise. You can fire with the R1 button, and you can fire by hitting that button without pressing anything else. However, virtually all of your combat will be done with the R1 button in conjunction with the L1 button, which will allow you to aim more carefully. Different types of weapons allow you to aim in different ways, so while you won't get much zoom-in with a pistol, you'll get an adequate amount with something like an assault rifle. And certain weapons, like the Dragon Sniper, will even allow you to click L3 (the left analog stick) to zoom in even further, utilizing that weapon's sniper scope.
And of course, you'll need to reload. To do so, press R2. See the Ten Tips sub-section of our Basics section for more information on reloading, when you should do so, and why it's important.
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